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A MOVE IN THE STILLNESS · WATCH THE COLUMNS UNFOLD

Scorpion

The Scorpion information is ready when you need it. Take another look when you want to revisit a point.

THE NIGHT TABLE
01 · 02 · 04
4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 4

Select a face-up card, then a destination column. Dragging also works.

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Meet Scorpion

Keep these points in mind. The tableau has seven columns. Moves build down in the same suit rather than allowing cross-suit destinations. Four complete King-to-Ace runs clear the game. Scorpion on jjhzgxg.com uses one 52-card deck with four suits.

The initial seven columns

A few details help explain this feature. The first three cards in each of the first four columns are face down. Three cards remain in the stock. Each opening column contains seven cards for a total of 49 tableau cards. All cards in the last three columns are face up.

Check rank and suit together

A few details help explain this feature. A seven of hearts cannot land on an eight of spades. A moved group's leading card must land on a card exactly one rank higher in the same suit. A King cannot land on another card because no higher rank exists. A seven of hearts can land on an exposed eight of hearts.

Order within a group may vary

Keep these points in mind. The selected cards do not need to descend in rank to travel together. The selected cards do not need to share a suit to travel together. The leading selected card still has to meet the destination rule. Any face-up card can be selected together with every card beneath it.

The empty-column rule

A few details help explain this feature. An empty column is therefore less flexible than an empty column in ordinary Spider. A group led by a lower rank cannot enter an empty column. Cards beneath a moved King do not need to be in sequence. An empty column accepts a King or a group led by a King.

Uncover another choice

The following details apply here. Removing all face-up cards above a hidden card turns that hidden card face up. Undo restores the earlier hidden-card arrangement when the move is reversed. The next hidden card is revealed automatically. An exposed card can carry the cards beneath it when its own destination is legal.

The final three cards

Dealing places a face-up card on each of the first three columns. This Scorpion version permits its stock deal when columns are empty. The stock contains one final deal of three cards. There are no further stock cards after the three-card deal.

Collect ordered runs

Keep these points in mind. A completed run must descend from King to Ace in one suit. The game removes a qualifying run automatically from the bottom of a column. All thirteen cards in a collected run must be face up. Moving an unordered group does not make that group a completed sequence.

Plan around blocked cards

Keep these points in mind. Checking the whole moved group helps you anticipate what will become blocked. Hint lists legal choices without promising a winning continuation. Replay and Undo let you explore another approach to the same layout. A move can carry unwanted cards along with a useful leading card.

Save a Scorpion session

The following details apply here. Scorpion keeps a separate saved position when game saving is enabled. Random Scorpion shuffles are not advertised as guaranteed winnable. Privacy & Cookie Settings lets you remove local saved games and results. My Statistics records Scorpion starts and wins separately from other variants.